Why we exist

For the first time in history, the internet gave life and commerce a level playing field. Where an idea, free of corporate taint could rise from a basement to penthouse. From one man's spark to a million peoples religion. But that did not last long. Especially for mobile gaming apps. Today just a mere 25 studios out of 80,000 control 50% of the revenue on all the major app stores.

We aim to change that by doing what Google did by offering the all-powerful Google Analytics to website developers. Our cross promotion banner exchange system is powerful, effective and yet simple to install and use. Developers don't need to write their own scripts or maintain racks of servers to take advantage of this essential free marketing strategy.

Our Key Team Members

Tomaa Tohsos
Tomaa Tohsos

Pronounced Tomahhhhhhh (emphasise the non-existant H or he'll kill you) A serial silent investor in hundreds of digital start-ups, with over 16 years of experience in the game publishing and marketing world. Leverages all his contacts to help MG head in the right direction.

Adam Cohen
Adam Cohen

Making all technical, infrastructure possible. Maintainer of peace by keeping our technologies, SDK's up to date.

Emily Grace
Emily Grace

With us since 2004. The queen who took us to billions of impressions on our now retired web based cross promotion banner exchange for publishers of online gaming portals. Is conjuring her powers to do it all over again on mobile.

Paul Becker
Paul Becker

Essentially the right and left hand man of Tomaa for longer than counting has existed. Keeps everyone in check at MG worries about everything.....has out lived dinosaurs.

Backers, Supporters and Friends

There are certain people whom without we couldn't make MG possible. These are Tomaa's contacts from the gaming industry. These guys have under their belts, billions of game downloads from the pre-app store era and are half way to their billion with their mobile game downloads.

Anyone who has ever launched an ad network will tell you about the chicken and egg dilemma. How can we start recruiting even our very first member when no other members exist. For us these few founding member studios were god sent. They were with us through our trialling of 44 different banner sizes, our early networking issues, document-less sdk's, public and private network option and then on launch day provided at least 8 games on each of the 4 major app stores that we support. So guys you know who you are and we really appreciate your insight, guidance and assistance throughout of transition from web to mobile.